Long while no post, and welcome back ... I was waiting to write the follow up until we had the second part of our "pilot episode" of the game together and complete. If you all remember, the first session touched on the inidvidual back stories for each of our protagonists - what was happening to each when "Day Zero" (aka Day Z) arrived. For session two and three, we flashed forward four weeks as the world changed and civilization crumbled under the weight of change ...
Our story opened with Maria Consuela and Doc Vago attempting to scavenge the 'cure' for an associate in the bowels of Iowa Methodist Medical Center. Prior to the fall of society, rumors abounded that the CDC had a cure, and our heroines were looking for it in hopes of administering it to their friend, Alejandro, who had been bitten. Unsuccessful in their attempts to find the cure, the women took what they could and made their way out of the building, through walker infested parking lots and green areas, to meet up with Shane - their driver.
Problems ensue as Doc attempts to sneak through the scattered horde, only to find herself running a gauntlet of walkers and getting nearly beaten to death in the process. Carrying her associate the rest of the way, Maria finds Shane and he pops up to give them cover from the walkers and loads up in his stolen panel van. Escaping through the streets littered with abandoned/destroyed vehicles (civilian and military), the trio quickly attempted to make their way back to Shane's safe house, located beneath the Garden nightclub on the east side of the Des Moines river. Their drive is interrupted as walkers and a military truck intervene, causing the van to tip and slide into the bridge abutment on Grand Ave & 1st street in downtown.
The crash quickly attracts the attention of a small pack of walkers, who decend upon the truck, and Sweeney - who was coming up the river walk from his own mission. Moving quickly with the injured doctor, the group made their way down the river walk, avoiding most attention from the walkers on the streets above. Making their way across the old railroad trestle bridge (the only bridge still intact without walkers), the foursome are alerted to another presence as they hear shouts and barks from about 2 blocks over.
They round the corner to see Corky sitting in the middle of the street eating some fruit snacks, bodies of dispatched walkers surrounding him, and his dog, Sparky, barking in warning. The group of four becomes six, as Sweeney and Shane hastily bring Corky and Sparky along to clear the street ... and seeing his potential value for group survival.
Two days pass, as Doc and Maria both are forced to spend time healing from their wounds, thankfully neither being bitten. Alejandro is not as fortunate, as he is spared further misery - the group knowing that the rumors were little more than false hope spread by the government. Another, more pressing matter presented itself, however, as food becomes a commodity in short supply. Shane suggests a supply run for food and medical supplies and the group selects a handful of target locations. As a quick loot of a local medical outlet proves to be less than fruitful, the group encounter Carlie and her two kids holed up in the Mexican tienda near I-235 and 15th. Carlie is convinced by Sweeney to join the fold for protection of herself and her children, while food is salvaged from the store.
Stopping by "Mercy Capital" (the old Des Moines General), the group runs into Billy, a 19 year old farm boy stranded in the city, and barricaded in the reception/office area of the hospital. A brief encounter with walkers outside, along with an unsuccessful initial raid is enough to convince the group and Billy to join forces for survival. Returning to the safe house as the sun is setting, the group is resigned to waiting out the night for now, with hopes of better luck in the morning ...
The morning comes to find Shane gone from the safe house in the night, and Sweeney up on the adjacent rooftop, attempting to study his prey. Realizing the grim situation of food and transportation, the group loads up into a stolen SUV to head down 14th street - in search of another vehicle and food. Leaving the kids behind, the group slowly makes its way down 14th to Aztec Motors. Attempting to work quickly, the group begins to dispatch the dozen roamers when all hell breaks loose.
A stray shot shatters the driver side window of a Chevy Tahoe, setting off the anti-theft alarm on the SUV. Maria quickly worked to disable the alarm and start the vehicle, but was not quick enough to avoid attracting attention. Quickly the group, while spread out, ran the risk of being swarmed by more walkers - each walker dropped seem to bring at least one more. Cut off from the group, Maria urged the rest to get out of there and finally started the SUV. She sped away to the south, attracting the attention of the walkers, as Corky took the wheel of the other SUV, and turned the group north towards the safe house.
Already deflated from the feeling of failure and the loss of Maria, the group returned to the safe house to find Carlie's kids stranded on a fire escape with two walkers below them. Gaining the attention of the walkers and quickly dispatching them, the group ran to the youngsters only to find them scared and bitten ...
No comments:
Post a Comment